“However how, Dad?” When my youngsters have been small, this was a query they have been consistently asking – coupled with the notorious “why?” Drawing parallels and unleashing creativity are key elements of childhood and adolescence; a time when youngsters are actively drawback fixing, exploring new prospects and pushing the boundaries. This methodology of studying, essential pondering and re-imagining the world ought to proceed all through our lives. In any case, aren’t these the pillars that drive the tech business ahead? That is precisely what we try to encourage with Ericsson’s ‘STEAM within the UK’ program. STEAM stands for Science, Know-how, Engineering, Artwork and Arithmetic. In contrast to the extra conventional STEM topics, STEAM additionally incorporates artwork, recognising the necessity for artistic pondering and visible abilities. At Ericsson, these areas should not solely our occupation however our ardour – so let’s open the eyes of the subsequent era to STEAM’s unparalleled alternatives.
A time for change
Know-how is quickly altering the world round us and offering alternatives we beforehand thought not possible; from permitting sufferers to be remotely recognized in emergency conditions to reducing carbon emissions on the world’s busiest transport ports. Nevertheless, many younger individuals have by no means thought of how they will become involved – both of their research or future careers. While I’ve all the time had a ardour for science and arithmetic, I do know that my mates in school would have been extra impressed to be taught if they’d seen how these numbers and summary ideas may very well be utilized to the actual world. That is the place STEAM within the UK is available in.
What’s ‘STEAM within the UK’?
Ericsson’s STEAM within the UK program is designed to encourage younger individuals of all ages and backgrounds, particularly women, to review and enter a profession in STEAM. It’s no secret that women and girls are vastly underrepresented on this house. Right here’s a not-so-fun-fact: in accordance with a 2017 study, women often turn out to be fascinated with conventional STEM topics on the age of 11 however lose curiosity once more by the age of 15. To fulfill this problem head-on, STEAM within the UK is holding a contest in faculties, with 5G enjoying a serious position. This 5G competitors will happen in faculties across the Studying space and is designed to discover this cutting-edge expertise within the classroom. This ‘actual world’ instructing methodology encourages college students to make use of artistic pondering and collaboration to think about themselves as future tech creators – and hopefully encourage them to review STEAM additional.
5G: the place magic occurs
As a part of STEAM within the UK’s competitors, Ericsson workers will go to a number of secondary faculties within the Studying space to difficulty them with a problem: how can we use 5G to vary the world we stay in? College students are requested to consider an issue in society and repair it with 5G – thereby exploring the real-world purposes of expertise. The ‘magic’ thread working by means of the problem is the premise of “What if?” “What if I might mix my curiosity in expertise and vogue?” “What if I might use expertise to enhance the world round me?” “What if…”
On April 20, I used to be a part of the Ericsson crew that visited Studying Ladies Faculty, the place we have been met by over 100 yr 8 college students. My favourite a part of this go to, and dealing with younger individuals basically, is seeing the transformation that comes over the scholars once they absolutely grasp the probabilities created by new applied sciences. It’s considerably cliched to say, however their eyes actually lit up after I offered the sensible, real-world purposes of 5G. This resulted in a speedy brainstorming session, with the varied groups developing with extraordinarily diverse responses to our 5G problem. Options proposed by the ladies included:
- Utilizing 5G probes, robots and different purposes to learn how local weather change is affecting particular areas of our surroundings, for instance the depths of our oceans, and if our response is substantial
- Utilizing 5G collaboration; utilizing digital actuality (VR) assembly areas and holograms of ourselves to make sure that people can collaborate remotely and seamlessly
- Utilizing 5G to program a wardrobe to pick out the right clothes for you relying on the event you enter into it, for instance a job interview
The successful idea explored how we will we use immersive experiences powered by 5G to organize for house journey. The crew members have been obsessed with house and the photo voltaic system and proposed utilizing AI and 5G to create a managed atmosphere or digital world the place you might discover (by means of contact, sight, sound) the moon and different planets. Additionally they proposed utilizing the identical expertise to organize for different out-of-the-ordinary adventures, such because the jungle or the arctic. Such modern pondering in such a brief house of time!
“I loved getting such an incredible alternative to have a session all about 5G and its conveniences in future (particularly through the present pandemic). It was thrilling attending to know at what degree the world can be in expertise in just some years’ time.”
– Stefna, member of the successful crew
As soon as COVID-19 restrictions are lifted, the successful crew can be paying a go to to Ericsson’s Studying workplace to see demonstrations of 5G in motion. They can even act as mentors for his or her college in the identical competitors subsequent yr by serving to to guage concepts, and encourage a brand new group of younger individuals to review STEAM.
This competitors is designed to assist college students see the hyperlinks between expertise and different areas they’re obsessed with – from outer house to artwork. One of many highlights from this occasion was seeing the scholars ‘becoming a member of the dots collectively’. Notably, one woman realised that combining arithmetic, science and utilized artwork topics in her GCSEs may gain advantage her art-making course of – basically serving to her infuse expertise into her conventional artmaking strategies and make her artworks ‘come alive’. That is simply one of many guiding goals of STEAM within the UK; to quell misconceptions about expertise and present how totally different areas of examine, together with the artistic arts, may be mixed with extra conventional ‘tech’ topics.
“I actually loved studying about 5G and all its benefits, how it’s helpful and the way we will use it in numerous methods. All of this was very energetic, and it additionally adopted the varsity system REAL [Relevant Engaging Active Learning]. It will likely be attention-grabbing to see how shortly many extra international locations get such a terrific community. My favourite profit is how 5G has enhanced safety with hardened endpoints.”
– Stuti, member of the successful crew
STEAM is essential to so many industries throughout the nation, and I’m proud that Ericsson is on a mission to encourage extra women and younger individuals to review it additional. Events like this make it actual. Definitely, seeing the power and creativity in such a various set of ladies was extremely rewarding, and I’m delighted to be part of Ericsson’s STEAM within the UK journey.
Problem the established order – and see what seems
So far, the Connect with Study initiative has reached over 200,000 college students worldwide throughout this system’s 4 pillar areas of girls and women in ICT, digital abilities, digital connectivity for faculties and schooling in humanitarian contexts.
Discover out extra about Ericsson’s “Connect to Learn”.